- POINTS OF INTEREST JOURNEY TO THE SAVAGE PLANET PRO
- POINTS OF INTEREST JOURNEY TO THE SAVAGE PLANET CODE
- POINTS OF INTEREST JOURNEY TO THE SAVAGE PLANET PC
POINTS OF INTEREST JOURNEY TO THE SAVAGE PLANET CODE
“Unfortunately, there is nothing we can do from our end right now since all of the game code and data on Stadia is owned by Google,” 505’s support staffer said in an email. After being told by Stadia’s social team that they would work with the publisher on a fix, the publisher said: Actually, we can’t fix this for you at all. Unable to play Journey in single-player or co-op, one user reached out to the game’s publisher, 505 Games. Said axed-developers, however, are telling everyone that will listen that, no, they can’t, because they were laid off. Worse yet, it appears that some reporting these bugs are being told by Google reps that they are going to work with the now-axed developers to address their concerns. Still others report that the game regularly freezes at the start menu. Crashes and glitches appear to be the normal experience for those playing the game. For users who are still playing on Stadia however - at least the ones who aren’t suing Google - that’s caused a bit of a problem, because there’s nobody around to fix their games.Īnd in the case of Journey to the Savage Planet, fixes are definitely needed. Typhon Studios was the first studio acquired by Google, but with the effective closure of Google’s gaming ambitions, the developers there were let go with everyone else.
POINTS OF INTEREST JOURNEY TO THE SAVAGE PLANET PRO
Google acquired Typhon Studios before the end of 2019, and the deal meant that Journey to the Savage Planet was one of the few games that came free with the Stadia Pro subscription.
POINTS OF INTEREST JOURNEY TO THE SAVAGE PLANET PC
One of the few games that Google actually owns - although it was released first on consoles and PC before making its Stadia debut - was Journey to the Savage Planet. In direct fallout from its decision to cut the development teams, Stadia customers are finding themselves unable to get support for Google’s internally developed game. I have attempted to drive home the point of just how important the development of trust with customers is for Stadia, given that those buying into the platform are gaming entirely at the pleasure of Google’s desire to keep Stadia going.Īnd the hits to trust keep coming. But when it’s instead one more indication that Google isn’t fully committed to its own platform, alongside the poor reception from the public and concerns about whether it can deliver the gaming experience it promised, these things tend to pile up on one another. In and of itself, such a move to cut staff like this would be a worrying sign for the platform, especially given just how much growing interest there has been in video games and game-streaming surrounding the COVID-19 pandemic.
We were just discussing Google’s decision to axe its own game development studios. Wed, Feb 24th 2021 07:43pm - Timothy Geigner